AI Insights · Timothy · April 2024
Top 5 Boxing Games Performance in Dominican Republic - Q1 2024
An overview of the performance of the top 5 boxing game apps on a unified platform in the Dominican Republic during the first quarter of 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top 5 boxing game apps in the Dominican Republic showed varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a detailed look at their trends:
Boxing Star: Real Boxing Fight experienced fluctuating weekly revenue, starting the quarter at around $104 and peaking at $191 in mid-February. Weekly downloads saw a notable spike in the week of February 26, reaching 800, while weekly active users also increased significantly during the same period, peaking at 2.2K.
Real Boxing 2 had a more stable weekly download trend, starting at 1.4K and ending the quarter at 1.1K, with a peak of 1.3K in mid-March. However, its weekly revenue remained relatively low, with a peak at $34 in early February. Weekly active users showed growth towards the end of the quarter, reaching 2.1K in mid-March.
Real Boxing: KO Fight Club saw steady weekly downloads, maintaining around 200-390 downloads throughout the quarter. Weekly revenue was minimal but saw a brief surge to $37 in mid-March. Weekly active users displayed a gradual increase, peaking at 772 in mid-March.
EA SPORTS™ UFC® 2 had consistent weekly downloads, starting at 736 and ending at 832. Its weekly revenue was low, peaking at $32 in late January. Weekly active users remained stable, with a slight increase towards the end of the quarter, reaching 1.3K.
Burrito Bison: Launcha Libre maintained a low but steady download rate, around 25-37 downloads per week. Weekly revenue was negligible throughout the quarter. Weekly active users were also stable, hovering around 160-205.
These insights are based on data from Sensor Tower. For more detailed metrics and trends, visit Sensor Tower’s platform.